Well, to summarise, I have been making this game called Tunnel Rot since the 16th and it has drove me mad. Not because the project has been difficult to make, quite the opposite in fact. It has been so damn smooth sailing. So smooth that I've felt my first real burnout. I spoke to my friend PC about this and it's a serious thing with development. I was, at one point, spending 8 hours every day working on this game. In a week, I had an entire gameloop to play with. Now, only 11 days after starting the project (including a 3 day break which I spent at Kiras) I only need to add cutscenes, lore, and some extra stuff, and I already have the whole lore written up!
On the 24th I burnt myself out. I was working late into the night and I had just started doing the menus and I think that's what killed me off. Up until that point, I was working on the exciting game and the adrenaline of quick changes making big changes felt amazing. But menus are boring, tedious and slow, so it killed my momentum. But, the game is solid and I am definitely going to finish the boring parts. I genuinely felt horrible at work the next day, because I was so mentally overloaded with the game. But the break definitely helped me.
Kiras birthday was awesome too, I got her some pens and a card I made with one of our work certificates! We went for dinner with her family too and it was really nice. I'm glad she had a good birthday.