There's quite a sad story behind this game. During about early 2018 I used to play multiplayer games on the school computers with a set of friends. It was really really fun and I loved the tension we had when playing the likes of Big Head Football or some other games. So I had a though just before the summer holidays; "What if I make a game that we can all play and I can make it super intense and stuff!". So I got to work on Swift Flags, a game where it's like tag but you have health and stuff. I kept working on it and once I thought it was ready, the summer holidays was basically around the corner.
Then I realised to myself... the friends I would play these games with (the friends who made it intense and fun), they were actually leaving that year of school because it was the end of GCSE's. So, yeah. I never actually got to play this game with anyone! But, I'm still glad I made it. It taught me the basics of making something small and manageable because really this game is essentially just one mechanic with 8 different simple arenas. It is quite nicely polished I think compared to Boundless Normality, but yeah I never managed to actually play it with anyone.