This game is inspired by the likes of Cruelty Squad and Hotline Miami. Specifically the customisation before you enter a level is from Cruelty Squad, and the top down is obviously from Hotline Miami.
I quite like this game, it's the best top down shooter engine I've made so far. However, as all projects, it slowed to a halt before I realised how long it took me to make up until this point. Making all the weapons, all the chest slots and then the leg slots which you can't use at the moment, I knew it would take time.
Although, maybe if I just got the inventory working then all I'd need to do really is to make a bunch of levels? Well that in itself takes time. I believe I had a story idea for this game about a homeless man that gets recruited by the police to investigate fake money printing gangs. He then steals all the fake money from lots of buildings, then he gets caught. The police come for him, but he was one step ahead and paid a terrorist organisation to rescue him (with the fake money). On a rooftop, the police surround him. The terrorists arrive in a helicopter with a nuclear bomb ready to drop, and you then have a choice. Either fly away with them or kill them and steal the helicopter.
The first choice would give you the bad ending. They'd take you to their terrorist camp(?) and keep you prisoner before executing you as they realised it was fake money.
The second choice is much more cinematic. You kill them and fly to their camp and blow it up. You then move back to your country under a new name, but since you secured and circulated so much fake money, money is now meaningless. The game ends with the protagonist sitting (homeless) on a pile of fake money.
Both endings are bad, sure, but it was an interesting concept.