Another disaster day. Well, they aren't really disasters in the grand scheme of things. I am not going to be making my game in Godot anymore because, even though I was making good progress, I've become overwhelmed with the program again. There are lots of things that really don't make sense and it feels like I'm fighting the software. Like scripts, you can't delete scripts easily without Godot having an aneurism. Also, it's recommended not to have more than one script on a node, why? Sounds so stupid to me and it has disrupted my workflow to the point where I don't even want to work on it. I might continue to make some Blender models, like make variants of my enemy model, or work on some other gun models. I can still do that no problem, maybe I could just make them for the future if I ever pick up Godot again. I probably will I think.
In the meantime, I just did more of my story, summarising each section and annotating the draft because I need to do this before I add any new sections. My early chapters just suck honestly, there is a lot of work that needs doing before I even consider continuing the story. Aside from my story, I worked on my third track of this album I'm making, adding a new bass line which I think makes it sound a lot more full. Here you can see a comparison. On the left is the first demo and on the right is the improved version.
I might do this for more songs that I work on for this log. Providing before and after files as I managed to get this audio embed working which is cool! Just trying to keep my day to day life as archived as possible since I sometimes convince myself that I DON'T do enough when I'm home from work. Looking back on it all now, it is convincing me that I'm too hard on myself sometimes.
Actually just sitting here at 00:26 AM getting Chat to help me get these cool music players working. Trying to get a visualiser to work!
Ok update, I couldn't quite get the visualiser to work. But, it's something I will pester Chat to do another day, it's very late now.