After last nights success of fixing the shooting and modelling an enemy, I’m not sure what I might plan to do tonight. I have a few options of what interests me. Firstly, I could make some simple walking animations. As my blender model has separate geometry for torso, arms, legs and head, I should be able to keyframe them separately. I may need to split the legs and arms into two separate meshes to account for knee and arm bending, otherwise it might look like Minecraft or Roblox. But, that’s the first option. My second option is to make some muzzle flashes and blood effects for shooting the enemies, as well as bullet decals for walls. They both seem like a similar amount of work so it’ll just come down to whichever I’m more drawn to implementing. Again, I’m trying to keep each day limited to small, incremental improvements. I don’t wanna sit down and expect to code an entire enemy AI in one day, stuff like that takes time and is well out of my skill set at the moment. It’s what made me frustrated when I first started out. I expected to have an FPS movement, guns, shaders, enemies, all in one day. Because in Fusion 2.5 I could do that, so why not for Godot? Well, the software is far more complex, and I’m doing it in 3D which I have no experience with at all. So I set my expectations way too high. Keeping expectations low and doing small things day by day is much more manageable in this early stage of learning.
Okay, little bit of a disaster today. I tried making an animation and you can see in the Youtube video below that I got SO lost with the Blender user interface. Also, apparently the way I made the animation, it would create a whole separate model instead of an actual bone animation.
Then, I followed a tutorial on making a weapon system, and I honestly think I'm just going to make a new project. I realised this because I started this project as soon as I picked up Godot, so I'm fighting a whole bunch of code that I don't quite know if I need. Since adding a weapon system, do I need to original shooting code? I'm not sure, and I think that starting fresh will allow me to organise code a lot more efficiently.
I feel quite out of it today, honestly. So I just made more of the third track from my dance album which, in turn, also took a bit out of me too! I think I might give myself a break because I really have been non-stop working on projects for weeks at a time. Even this website is a project, but it's less stressful working on this one. I think tomorrow I might just take the day to play a game. I'm waiting on Ville to release the second chapter of Psycho Patrol R because I loved the first chapter so much that I can't wait to play the second one. He added gambling, amazing. Just what I needed. I worry that he will balloon Psycho Patrol R into something like Yandere Simulator where there's so much been added on that it's almost impossible to work on, but I do think Ville is smarter than that.