What a contrast last night was to the first day of this month! I actually got a lot done and I’m quite proud of myself. I spent a bit of time learning more GoDot, managing to get a working FPS controller with jumping and collisions, as well as even adding headbob and a dynamic FOV dependent on your speed (which is capped using the clamp function, otherwise if you fell forever your FOV would get to extreme values). The movement is actually not bad. It’s accurate and even lets you sprint. It’s not groundbreaking, but I managed to get it working and that’s what matters. I think all I need to do now is bank this movement project as is so if I ever start a new project or if I ever need a simple FPS movement again then I have this to reference.
Then I worked on my song for a bit, not much to say there, it just went well. And after I spent a few hours working on my website. My plan is to archive every creative effort I have with GameMaker 8 and ClickTeam Fusion 2.5. I have curated all of my available GameMaker games via an archival team who made efforts to preserve all YoYoGames submissions (the website I used to upload games to). There are just under 20 submissions I made, but unfortunately most of them are not available to play as I did an amateurish thing of just uploading a random .exe file instead of the actual game. Interestingly, the other half of the games that do work I actually uploaded the .gmk file which is the raw project file? It’s stupid, but brilliant for archiving as I have access to the original project instead of just an .exe. So, thank you younger me for being so naïve!
I have an old PC that I originally had from around 2013 ish and retired at the start of 2018. I’ll have to look on that properly if I want to get as much information as possible. Unfortunately, pre 2013 is a mystery as I have no earthly idea where the computer when that I used to use before that. Otherwise, if I had that first PC, this archive would definitely be way longer but also less worrying as I’d have basically everything I need. This isn’t going to be a perfect archive unfortunately, as many things from that old PC are long gone. I guess the main takeaway is that I was so young that many of the “projects” (using that term loosely in this context) would have been broken, underwhelming and likely very uninteresting. The thought of it sounds interesting, but I know that at the time I was just copying off other YouTube tutorials at the time, so a lot of it wouldn’t have been original.
Anyway, for now I still have a shit load of things that I need to preserve. Even some of the Fusion stuff isn’t that interesting, just some tech demos and half finished games that aren’t even that fun to play. Oh god, I’m just realising all the CS:GO maps I made… I really would like to archive them but is there a point? Yes, I think there is. If I’m archiving half-finished games then why not half-finished maps? I have probably far far far more maps than games, that is going to be tedious.
I’ve just had a thought now. If I’m archiving all of these unfinished games and unfinished maps, I’m going to have to lump them all on one page in google sites. Having separate subpages for each individual unfinished thing is going to bloat the website into oblivion. So, what I’ll do is I’ll categorise each unfinished thing into a priority section and a listed section. The priority section is where I feel it’s significant enough to have its own subpage. The listed section will be a single page with a list of sections containing each item, along with a picture or two and a quick paragraph about the item, as well as a download button. That way I won’t have hundreds of subpages because I can already see it coming if I don’t approach it this way. I didn’t do this for my legacy music, but that’s because they were all technically finished projects and there was only like 8 or 9 of them. With my unfinished games and maps, there may be quite literally hundreds that are not worth each individual page.